﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FMSpaceShooter.Data
{
    [Serializable]
    public class Options
    {
        private int _resolutionX = 1280;
        private int _resolutionY = 720;
        private bool _isFullscreen = false;

        public bool IsFullscreen
        {
            get { return _isFullscreen; }
            set { _isFullscreen = value; }
        }

        public int ResolutionY
        {
            get { return _resolutionY; }
            set { _resolutionY = value; }
        }

        public int ResolutionX
        {
            get { return _resolutionX; }
            set { _resolutionX = value; }
        }
    }
}
